Create DB Audio platforms or software
Combined, you end up with ambisonic audio techniques which are bracketed as having 5 levels+, the first level being the simulation of the points of a compass and increasing in steps to 8 then 16, 32, 64 +. This is technically known as spatial domain convolution of sound waves using head-related transfer functions (HRTF). It is the phenomenon of transforming sound waves utilizing HRTF with filters and crosstalk cancellation techniques, to mimic natural sounds waves through space, which emanate from a point in a virtual 3-D construct. It allows trickery of the brain using the ears and auditory nerves, seeming to place sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers.
Video from Kieth Harris
We suggest to use the following software and platforms to create the DB Audio.
Sony 360 WalkMix creator
Facebook 360 spatial workstation
Veer VR
G’Audio Works
Ambisonic and VR/360 Audio
Steam Audio